Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Closed Thread
 
Thread Tools Display Modes
Old Feb 05, 2007, 12:14 AM // 00:14   #1
Frost Gate Guardian
 
HaloGrunt's Avatar
 
Join Date: Apr 2006
Location: STALKER!
Guild: The Creed (BOSS)
Profession: Rt/Mo
Advertisement

Disable Ads
Default GAH! ganked again! (changes to Shadow prison)

Hi everyone. have you ever had an assassin jump you and no time to respond? feel like youve been killed one too many times by an assassin? i do. and i think its about time for a change to their seemingly-favorite skill, shadow prison, and their only heal on the skill bar, Feigned Nuetrality. i'm getting fed up with the sheer amount of assassins with Shadow Prison and Feigned-Whatever.

every time you want to go into random arenas, there's at least one assassin per team. if not, there's one the next team. in alliance battles, theres at least 50% of the team that are assassins. Tell me this isnt how GW is made to be.

So im here to suggest changes! sure the build is "Fun" to new players because the "gankage 1337 lolz pwned" of it, but it's time for a change.

Current effects:

Shadow Prison

energy: 5 Casting time: ¼ recharge: 20

Shadow Step to target foe. For 4...9 seconds, that foe moves 66% slower.

suggested CHANGES

1. Takes 15 energy to cast.
2. recharge changed to 30.
3. attack skills disabled for 4...2 seconds. (a little harsh)
4. This Hex ends if you hit that foe.

Feigned Nuetrality

energy: 5 Casting time: ¼ recharge: 25

For 4...9 seconds, you have +7 Health regeneration and +80 armor. This Enchantment ends if you successfully hit with an attack or use a Skill.

Suggested CHANGES

1. +40 armor.
2. casting time 1 second.
3. Energy required: 10.
4. Recharge is now 30.
5. as soon as you ATTACK, not HIT with an attack.

Please note that these changes are all seperate, not that all of these changes would be applied. Thanks.

Last edited by HaloGrunt; Feb 05, 2007 at 12:18 AM // 00:18..
HaloGrunt is offline  
Old Feb 05, 2007, 12:31 AM // 00:31   #2
Furnace Stoker
 
Skyy High's Avatar
 
Join Date: May 2006
Profession: R/
Default

OMG, assassins are doing what they're supposed to be doing, going in, killing, then running away. NERF!

Seriously, if you know it's coming, plan for it. The standard a/w build is COMPLETELY NULLIFIED by hex breaker. They can't touch you at all. Blind still gimps assassins to hell, as does any kind of miss hex, sv, necro hexes in general...actually too many things to list. Feigned Neutrality already got its duration reduced, so no more nerfs to that. It's a very, very fragile build; try playing it some time.
Skyy High is offline  
Old Feb 05, 2007, 12:34 AM // 00:34   #3
Frost Gate Guardian
 
HaloGrunt's Avatar
 
Join Date: Apr 2006
Location: STALKER!
Guild: The Creed (BOSS)
Profession: Rt/Mo
Default

I Agree with you, but should half the teams of AB or one out of every 4 in RA be assassins? ask yourself that, and then go see what im talking about. they're everywhere.
HaloGrunt is offline  
Old Feb 05, 2007, 12:35 AM // 00:35   #4
Wilds Pathfinder
 
Join Date: Nov 2006
Guild: I War Torn I [Torn]
Profession: N/Me
Default

thats why they get their name ;p
Tide to Go is offline  
Old Feb 05, 2007, 12:52 AM // 00:52   #5
The Greatest
 
Arkantos's Avatar
 
Join Date: Feb 2006
Profession: W/
Default

http://www.guildwarsguru.com/forum/s...99#post2514999
Arkantos is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:26 AM // 08:26.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("